NVIDIA has officially launched the public beta version of RTX Remix, an end-to-end platform built on NVIDIA Omniverse. This platform enables users to modify classic DirectX 8 and DirectX 9 games, providing enhancements like DLSS (Deep Learning Super Sampling) and ray tracing.

Games such as “Call of Duty 2,” and “Garry’s Mod” can now be modified with RTX functions with a single click

The RTX Remix platform includes various tools and features to facilitate the modification process. RTX Remix’s extraction workflow allows users to convert different file formats into the Universal Scene Description (openUSD) format, making it easy to open and edit files in Omniverse-connected apps, including RTX Remix itself.

One notable feature is the ability to replace game models with new high-polygon replacement assets, matching the detail and fidelity of modern games. NVIDIA provides a substantial collection of free high-quality USD materials that users can directly use or import into their mods, enhancing the overall visual experience.

The platform supports a variety of Physically Based Rendering (PBR) material maps, including reflection, metallicity, roughness, self-illumination, normal, subsurface scattering map channels, and height maps with Parallax Occlusion Mapping (POM) technology for realistic textured surfaces.

The use of panoramic ray tracing technology enables the recreation of lighting effects, transforming basic lights into physically accurate dynamic lights that cast high-fidelity ray-traced shadows. This interaction with enhanced textures featuring PBR properties enhances the overall realism of the gaming experience.

For users involved in remastering efforts, RTX Remix provides multiple views, such as Wireframe mode to inspect polygonal details and White Mode to observe lighting in neutral conditions. The platform empowers gamers and modders to reshape and enhance classic games, bringing them closer to the visual standards of contemporary titles.

Related: