MediaTek has performed well in the chipset business over the past couple of years. After seeing success in the smartphone flagship SoC competing against the well-known giant, Qualcomm, MediaTek is now getting into the VR chipset industry with the release of their first chipset specifically built for VR headsets. According to reports, the next Sony PlayStation VR2 will be powered by MediaTek’s first VR chipset.

Sony PlayStation VR2

During the MediaTek Executive Summit, specifically during the introduction event of MediaTek’s first VR chipset, the company officially revealed that its first VR chipset will power the upcoming Sony PlayStation VR2. While it did not provide many specifics, it did show attendees the PlayStation VR2. Despite the fact that its processors are used in a variety of other products, this will be the first time a MediaTek processor has been used in a VR headset.

It is not entirely unexpected news, as industry analyst Ming-Chi Kuo predicted in May that the next-generation PlayStation VR would be powered by a MediaTek processor. This is a significant step forward for the company, especially given that Qualcomm chips power other standalone and networked VR headsets. The first PlayStation VR was highly successful, providing console users with a simple and affordable option to try out VR.

Sony’s PlayStation VR2 will go on sale on February 22, 2023. The device’s price will vary by area, but it will cost $549.99 in the United States. This is a significant price rise over the existing model, which costs roughly half as much, at $199.99. The new item will be sold separately or in conjunction with Horizon Call of the Mountain for $599.99.

The PlayStation VR2 offers specifications like a 4K HDR OLED display with 4000*2040 pixel resolution. The display will have a 119-degree field of view, and a panel refresh rate of 90 and 120Hz. It will have four cameras for headset and controller tracking​ with an IR camera for eye tracking. The VR2 will also offer 3D audio with headset feedback. Further, it will offer haptic feedback and adaptive triggers.

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