Google has announced that WebGPU, an API designed to give web apps greater access to your graphics card’s capabilities, will be enabled by default in Chrome 113. The release is scheduled for around three weeks from now, and WebGPU will be available on Windows PCs supporting Direct3D 12, macOS, and ChromeOS devices with Vulkan support. Here are the details…

Google is rolling out WebGPU tech for next-gen gaming in your browser

In a blog post, Google explained that WebGPU allows developers to achieve the same level of graphics with significantly less code while providing more than three times the improvements in machine learning model inferences. This breakthrough is especially relevant in the current age of generative AIs and large language models, opening up possibilities for advanced machine learning applications that take advantage of local hardware.

WebGPU technology can also enable developers to create better-looking games for your browser. Babylon.js, for instance, already has an impressive demo that can be run on the Chrome Beta. Google has described this month’s release as a “building block for future updates and enhancements,” with more advanced graphics features and deeper access to shader cores expected. Developers can also look forward to improvements in the development of content that runs on WebGPU.

The API has been under development since its conception in 2017, and it is not exclusive to Chrome. In the future, it is expected to be available in Firefox and Safari as well. Google is working on expanding its implementation to support more operating systems, including Linux and Android.

In other Chrome-related news, Google announced on Wednesday its plans to speed up future releases of the browser. While the stable releases’ schedule remains unchanged, Google aims to “feature freeze” them later, shortening the time between when developers stop adding new features to the build and when the general public receives the update. This change is expected to streamline the development process.

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