The ninth generation console wars are continuing at full speed. Sony, Nintendo, and Microsoft are fiercely competing to sell more consoles, games, and monthly subscriptions. However, time is ticking, and technology is advancing at an incredible pace. For instance, the Switch, released in 2017, is already quite outdated, and its successor is currently anticipated. And the situation is not much different on the PS5 front.

Despite being introduced in November 2020 and the absence of game releases like GTA VI, the device is already showing its age. A leaked revelation indicates that this is precisely why Sony is preparing to refresh its technology with an interim product. Here are the technical specifications of the PlayStation 5 Pro. Here are the details…

Sony’s Upcoming PlayStation 5 Pro Emerges in Leakes

With the announcement of GTA VI‘s release in 2025, the rumors about PlayStation 5 Pro have also increased. According to this, Sony aims to take advantage of the momentum behind the game, which will initially be exclusive to consoles, and therefore plans to unveil its new console at the end of 2024. Moreover, we have heard a lot about the device until now, including some technical details recently. Now, even more information has surfaced on a forum.

A new leak on the ResetEra forums has revealed supposed additional details and specifications for Sony’s upcoming PS5 Pro model, which is rumored to be unveiled in September 2024. The information comes from a user who claims to have obtained these details from reliable sources. Here are the key highlights of the leak:

  • Viola is fabbed on TSMC N4P.
  • GFX1115
  • Viola’s CPU is maintaining the zen2 architecture found in the existing PS5 for compatibility, but the frequency will once again be dynamic with a peak of 4.4GHz. 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of L3 shared (4 MB per CCX).
  • Viola’s die is 30WGPs when fully enabled, but it will only have 28WGPs (56 CUs) enabled for the silicon in retail PS5 Pro units.
  • Trinity is the culmination of three key technologies. Fast storage (hardware accelerated compression and decompression, already an existing key PS5 technology), accelerated ray tracing, and upscaling.
  • Architecture is RDNA3, but it’s taking ray tracing improvements from RDNA4. BVH traversal will be handled by dedicated RT hardware rather than fully relying on the shaders. It will also include thread reordering to reduce data and execution divergence, something akin to Ada Lovelace SER and Intel Arc’s TSU.
  • 3584 shaders, 224 TMUs, and 96 ROPs.
  • 16GB of 18 gbps GDDR6. 256-bit memory bus with 576 GB/s memory bandwidth.
  • The GPU frequency target is 2.0 GHz. This lands the dual-issue TFLOPs in the range of 28.67 TFLOPs peak (224 (TMUs) * 2 (operations, dual issue) * 2 (core clock)). 14.33 TFLOPs if we ignore the dual-issue factor.
  • 50-60% rasterization uplift over Oberon and Oberon Plus, over twice the raw RT performance.
  • XDNA2 NPU will be featured for the purpose of accelerating Sony’s bespoke temporal machine learning upscaling technique. This will be one of the core focuses of the PS5 Pro, like we saw with checkboard rendering for the PS4 Pro. Temporally stable upscaled 4K output at higher than 30 FPS is the goal.
  • September 2024 reveal

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