Samsung has been found to be putting performance limits on over 10,000 apps — a list that includes system apps, Google apps, and numerous third-party apps. The company says that this is to ensure the safety of consumers.

The limits are imposed through the Game Optimizing Service (GOS), which is supposed to prevent overheating and throttling issues by optimizing system performance. However, as Twitter user @GaryeonHan has discovered, the scope of the service extends far beyond games and meddles with apps too.

GOS has been pointed out to be imposing performance limits even when a device’s temperature is within a reasonable range. And as if that isn’t enough, the service actually goes soft on benchmarking apps like Geekbench, omitting them from the throttle list. This is a clear indication of trickery, as scores through such apps wouldn’t be representative of the actual experience.

In short, as long as the GOS continues its imposition in its current form, users will not be getting the performance they paid for. If you are one of the customers brandishing a brand new Galaxy S22 model, the Snapdragon 8 Gen 1/Exynos 2200 under the hood may not be outputting at its maximum.

Regardless, Samsung is investigating the GOS issue and approaching it as seriously as the Galaxy Note 7 debacle, according to information from Naver, so we should be getting a response from them soon.

RELATED: