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As excitement for Grand Theft Auto 6 (GTA 6) continues to build, discussions are growing around how the game will perform on consoles and how much it might cost. A former Rockstar Games animator recently shared his thoughts on the game’s expected frame rate, while separate reports suggest GTA 6 could come with a higher price tag than previous games.

Console Frame Rate Expectations

Former Rockstar Games animator Mike York, who worked on GTA 5 and Red Dead Redemption 2, believes GTA 6 will likely run at 30 frames per second (fps) on consoles. In an interview with Kiwi Talkz, he explained that keeping the frame rate stable is likely to be a priority for Rockstar.

GTA 6

He suggested that while the game might sometimes reach 40 or 50fps, it is unlikely to run consistently at 60fps on PlayStation 5 and Xbox Series X unless Rockstar uses AI-driven upscaling or other optimization techniques. However, PC players with high-end hardware may be able to achieve higher frame rates after launch.

Looking at past releases, GTA 5 originally ran at 30fps on PlayStation 3 and only reached 60fps on newer consoles years later after optimizations. Given GTA 6’s improved graphics, a similar approach might be expected.

Another topic of discussion is the potential cost of GTA 6. Industry analyst Matthew Ball recently suggested in his State of Video Gaming in 2025 report that Take-Two Interactive, Rockstar’s parent company, might introduce a $100 price point for the game’s standard edition.

Adding to the speculation, a leaked release date from Spanish retailer XUruguay listed GTA 6 as launching on September 17, 2025, exactly 12 years after GTA 5’s debut. The listing was quickly removed, leaving fans uncertain whether it was a genuine leak or an estimation based on Rockstar’s previously announced fall 2025 release window.

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