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We’ve seen Android phones get ridiculously powerful over the past few years, but this might be one of the clearest signs yet that mobile hardware is entering serious PC territory.

In a recent video, ETA Prime managed to run Cyberpunk 2077 locally on the Red Magic 11 Pro. No cloud streaming, no remote desktop tricks, just straight-up emulation. That alone is impressive. But the performance numbers make it even more interesting.

The Red Magic 11 Pro, powered by Qualcomm’s Snapdragon 8 Elite Gen 5, handled the game at 720p with the lowest graphics preset. AMD FSR 2.1 upscaling was set to Balanced mode. Without frame generation enabled, the game hovered around 30 FPS, dipping into the high 20s during heavier scenes.

Once FSR frame generation was turned on, performance improved noticeably. Frame rates jumped past 40 FPS consistently and even touched 50 FPS in lighter sections. On a phone screen, that’s surprisingly playable for a title that once pushed high-end gaming PCs to their limits.

ETA Prime also tried the Steam Deck preset, which slightly improves visuals while keeping FSR Balanced. Performance initially dropped to around 20 FPS, but enabling frame generation brought it back up to roughly 40 FPS. The tradeoff? Some visible artifacts and ghosting, which isn’t unexpected when relying on aggressive frame interpolation.

Under the hood, the Snapdragon chip was clearly working hard. CPU usage sat between 60% and 80%, while GPU usage ranged from 50% to 60%.

To be clear, this isn’t a replacement for a console or gaming laptop. But the fact that Cyberpunk 2077 can run locally on a smartphone at playable frame rates would’ve sounded ridiculous just a few years ago.

Now? It’s happening. And if this is where mobile silicon is today, the next couple of generations could get very interesting for portable gaming.

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(Source: ETA Prime)

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